

Digimon Ghost Game
High school freshman Hiro Amanokawa activates a mysterious device left behind by his father called "Digivice" that makes unknown creatures that cannot be seen by ordinary people, the Digimon, visible to his eyes. This is the story of this other side of the world that nobody is aware of. With their friends, Hiro and Gammamon dive into the mysterious world where these creatures live.
Start from S1E3Seasons
Episodes

The new paranormal phenomenon is spreading. It is said that if red scribbles appear somewhere on your body in a digital photo, that area will begin to act strange. The red scribbles then appear on Ruli’s photo.

Trick or treat! It’s Halloween and Ruli is getting ready with decorations. However, one by one, people begin to disappear. Hiro and the gang investigate.

Something has disrupted the digital money system, angering the envoy of the god of wealth. What has caused the disruption? Hiro and the gang are on the case.

Ruli and the gang are researching the paranormal sightings around the city when they stop to investigate a rumor about a haunted karaoke box. It’s said that if a certain song is sung, a mysterious and creepy voice begins to sing along with you.

A mysterious nightly procession of monsters has been causing accidents on the highway. Ruli asks the gang to join her at the go-kart track, when they’re met with unexpected danger. Will they be able to survive until morning?

Something is off with Hiro's sense of time. He's constantly late, and almost misses his curfew. Ruli suggests a trip to the library for a change of pace. They meet some unexpected visitors and learn the cause of Hiro's problems.

There is a strange rumor that if anyone who gets a 20-win streak in this fighting game, they will disappear shortly after meeting a mysterious and beautiful character. It turns out Kiyoshiro knows this game.

Digimon are using a chain letter to multiply in great numbers. Kiyoshiro receives the same chain letter and deletes it, but it ends up spreading to many others. Hiro and the gang must stop the Digimon before they overrun the city.

Kiyoshiro invites the gang along to his academic conference, upon hearing that his hotel is haunted by a Zashiki-warashi. There, they investigate the rumor of the haunting, while Gammamon has trouble accepting what happened to Bokomon.

There is a mysterious fortuneteller going around the city granting people their wishes, but something sinister is happening underneath the surface. Mika wants her fortune told, so she asks Ruli to help her find the nomadic diviner.

Kiyoshiro takes the gang to a geothermal power plant that he helped set up when all of a sudden, they find themselves in freezing temperatures. How will they get out of this icy hell?

Hiro is approached by two Hawkmon, who ask him to help look for their missing human friend. While investigating the incident, Hiro encounters a mysterious Digimon, who kidnaps children and takes them to a land where no adults are allowed.

It’s time for Gammamon’s first errand. But it is said that strange things happening during the witching hour. And just like the rumors, a mysterious voice echoes.

Hiro and Ruli visit a theme park when a couple of Digimon show up looking for Blacktailmon, who has been visiting Hiro. Things get heated when Hiro's confronted, and Gammamon steps up to fight.

A scientist who is a former colleague of Hiro’s mom drops by. She takes everyone to an insect exhibit at the mall, but they’re attacked by a highly intelligent Digimon who’s hungry for their brains.

Something is turning the Digimon all over town into violent bugs that attack people! Clockmon comes to seek the help of Hiro and the gang to stop this violence.
Cast
Crew
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